Audience
A huge share of premium players buy on PlayStation, Xbox and Switch — platforms your title may not be on yet.
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Console Porting Services
PlayStation 5 · Xbox Series X|S · Nintendo Switch
Accredited on every platform · Unity & Unreal specialists · 30+ titles shipped. We turn a multi-platform release into a fixed-fee, fully-managed deliverable — so your team keeps building.
We ship to
The opportunity
A multi-platform launch is where premium revenue lives — but getting there in-house is a different kind of project from making your game.
A huge share of premium players buy on PlayStation, Xbox and Switch — platforms your title may not be on yet.
Three platforms, three SDKs, three certification pipelines — each with its own technical rules.
Porting in-house pulls your best engineers off your next game for months.
Who we are
Fantastico Studio is an indie developer and publisher founded in 2018, specialized in multi-platform production and console porting. Based in Italy, working with collaborators worldwide — and we don't just pitch porting, we're trusted with it.
In Italy, working worldwide
Across console, PC & mobile
Published & ported for studios
Independent Games Festival, CUCCCHI
Accredited developer for
What we do
Hand us a Unity or Unreal project and we take it all the way to a certified console release — engineering, performance, compliance and QA, handled in-house.
Bring your Unity or Unreal project to console: input, UI, platform APIs, save & store integration.
Hit and hold target framerate and memory budgets on each platform — Switch included.
We manage the full first-party submission process on Sony, Microsoft and Nintendo.
Complex systems handled in-house: realtime multiplayer, physics and AI.
Testing on real devkits against each platform's technical requirements.
Patches, SDK updates, DLC and adaptation to new consoles after release.
How it works
We adapt a game to the three main consoles in 3 to 6 months. Timing depends on the game's features, the quality of the code and developer support — a precise estimate follows once we study the project.
You deliver the Unity or Unreal project (source code) to Fantastico Studio.
We study the project, identify the changes to be made, and give a time estimate.
The necessary changes are made — by your team or by Fantastico Studio.
Console adaptation: input, UI, platform APIs, store & save integration, optimization.
QA on real hardware against each platform's technical requirements.
The game is certified and ready for submission on every target platform.
Track record
From port to partnership
Turbolento Games entrusted us with the console ports of Placid Plastic Duck Simulator, one of the most successful titles in its space. Recognizing our technical work, that relationship grew into a full co-production on a new IP — Placid Plastic Deck: A Quiet Quest (Steam, February 2026).
Placid Plastic Deck on SteamRecent ports
Questions, answered
The questions studios and publishers ask us most before bringing a game to console.
We port games to PlayStation 5, Xbox Series X|S and Nintendo Switch. As an accredited developer for Sony, Microsoft and Nintendo — and for Steam and Apple — we can also bring your title to PC and mobile.
We are Unity and Unreal Engine specialists. Hand us a Unity or Unreal project and we take it all the way to a certified console release.
We typically adapt a game to the three main consoles in 3 to 6 months. The exact timing depends on the game's features, the quality of the source code and developer support — we give a precise estimate once we have studied the project.
We work on a fixed fee with no revenue share: the number you approve up front is the number you pay. Pricing starts with a port assessment — send us one title and we return a clear plan with per-platform targets, risks and a quote.
Yes. We manage the full first-party submission process on Sony, Microsoft and Nintendo in-house, and we test on real devkits against each platform's technical requirements so your game reaches certification.
Just the Unity or Unreal project (source code) for one title. We study the project, identify the changes required and return a time estimate and a fixed-fee quote before any work begins.
Yes. Performance optimization is core to what we do — we hit and hold target framerate and memory budgets on every platform, Switch included.
Yes. We handle post-launch and live-ops: patches, SDK updates, DLC and adaptation to new consoles after release.
Let's start
Send us one title. We study the code and come back with a clear, no-surprises plan.
Per-platform resolution, framerate and memory targets — defined up front.
The top technical risks and a realistic timeline — typically 3–6 months.
No revenue share. The number you approve is the number you pay.
Stories that deserve to exist.